Build the door, then open it.
A sign-in is three things: who you are, what you may do, and proof it’s you. Setu draws them as three pieces of one block. Bring them together — with the pointer, with the keyboard, or with the button that does it for you — and the block becomes the door.
Assemble the block, or open the sign-in straight away — both do the same thing, and neither is the lesser door. The puzzle is a toy, never a lock.
The sign-in block is in three pieces. Bring them together and the door is whole. Drag them, or press Enter on a piece to seat it, or open the sign-in directly.
- WHO YOU AREDarpan holds the people. Setu never keeps a second copy of you.Loose
- WHAT YOU MAY DOThe scopes on your bridges. This part is Setu’s whole job.Loose
- PROOF IT’S YOUThe token. Setu issues it and rotates it; nobody ever types one.Loose